Answer by homer_3
Finally got it. I added this before the Alphatest in one of the built in transparancy shaders (Of course, I also had to add the _AlphaColor and _AlphaColorCutoff params to the top of the shader)...
View ArticleAnswer by virt
How to make it work on IOS?I suppose that the RGBA texture on iOS is not set up automatically as in android.(how to resolve that?)
View ArticleAnswer by virt
How to make it work on IOS?I suppose that the RGBA texture on iOS is not set up automatically as in android.(how to resolve that?)
View ArticleAnswer by homer_3
Finally got it. I added this before the Alphatest in one of the built in transparancy shaders (Of course, I also had to add the _AlphaColor and _AlphaColorCutoff params to the top of the shader)...
View ArticleAnswer by virt
How to make it work on IOS?I suppose that the RGBA texture on iOS is not set up automatically as in android.(how to resolve that?)
View ArticleAnswer by virt
How to make it work on IOS?I suppose that the RGBA texture on iOS is not set up automatically as in android.(how to resolve that?)
View Article
More Pages to Explore .....